Published Student Projects from Digital Entertainment Technology majors:
First Semester 2D Game Projects… on Steam!
Each year, we select 1 or 2 of the group Final Projects from our Freshman course, ITC 110, to be polished up and published to Steam!
Here are some of the games we have published so far:
VR Game Projects
One of our upper-level Game Engine courses is focused on VR and AR! We spend the semester exploring the technologies and what is possible with it, then for our Final in the course, we publish a VR experience!
Below are some of the cool things our students have made for Virtual Reality:
Available on Steam: https://store.steampowered.com/app/1121190/Hold_Your_Ground/
Hold Your Ground is a Virtual Reality Archery Defense game, in which you, the sole defender of your keep, need to hold off multiple waves of increasingly numerous enemies!
By: Bryce Gattis (‘19), Caleb Jackson (’20), and Andrew Thomas (’21)
Mobile Game Projects
Our program places a huge emphasis on publishing our work. One of the interesting ways we can do that is through creating and publishing Mobile Games! Below is a sampling of some of the mobile games that have been published by DET students over the years. Whether your phone is an Android or an Apple, we have something you can download and play today!
Wildcat Snacc Attacc is now on the Apple and Google Play stores!
This game was developed by DET & CS majors in-house as a part of Wildcat Studios effort.
Developers: Drake Pamplin (’19), Matthew Middlebrook (’20), Sierra Beaton (’19), Camila Rodrigues (’21), Tendaishe Gwini (’20), & Tanner Montgomery-Scott (’20).
https://apps.apple.com/us/app/snacc-attacc/id1492507970
https://play.google.com/store/apps/details?id=com.WildcatSoftware.SnaccAttacc
Other Projects
The King’s Cards started development as a mobile game project (originally for iOS), but evolved into a full Steam release, by Garrett Powell (’23) and Benjamin Blackmon (’23).
The Promotion
An animated short by Lauren Mullen (‘19), Donte’ Payne (’19), and Dakota Matthews (’19).
A Real-time CGI project created using Blender and Unity 3D.
If you didn’t get to see it at the 2019 FilmFest, you can still see the full production on YouTube:
Portal 2 – Puzzles
Matthew Middlebrook (’20) Created a series of Levels and named these puzzles. He published these levels and they are now available on Steam, which was not an easy task. Matthew said “Level design was much harder than I thought! Especially for a puzzle game like Portal 2, careful thought has to be done in order for the level to not be too boring and easy. There were some weeks where I barely made any changes since I was constantly play testing and making small tweaks.” (Middlebrook). Even though it was not as easy as he thought it would be, Matthew did a exceptional job ! Go check out Matthew’s Puzzle Levels with the links below.
Puzzle 1 https://steamcommunity.com/sharedfiles/filedetails/?id=2012955816–
Puzzle 2 -3 https://steamcommunity.com/sharedfiles/filedetails/?id=2085009292
Puzzle 4 https://steamcommunity.com/sharedfiles/filedetails/?id=2085012505